1666 TEKS header image

Knowledge and Skills Statement

Science concepts. The student knows the relationship between force and motion in everyday life.

Students can evaluate their design solution (prototype, product, process, or proof of concept) using a rubric. A rubric is a tool that can be used to guide and assess student performance and skills related to the design challenge and associated thinking processes (engineering design process or computational thinking).

The rubric can be designed by students or the teacher and should consider the following areas:

Were the criteria and constraints for the design challenge met?

  • Students design their solution based on the criteria (desired outcomes) and consider constraints (limitations).
    Did the design include ideas from all team members?
  • Students work in collaborative teams to contribute solution ideas and design a cohesive plan.
    Did the design solve the problem?
  • Students develop and implement testing processes, gather data, and engage in data analysis. Data results are analyzed to determine how the design solves the problem.
    Was the project at or under budget?
  • Students conduct a cost-benefit analysis. A cost-benefit analysis compares the projected or estimated costs and benefits (or opportunities) associated with project decisions. A cost-benefit analysis could be as simple as...In an engineering design challenge, examples may include but are not limited to material costs, building/implementation time investment or duration, environmental impact, safety considerations, and projected durability or longevity of the design solution or product.

a push or pull between two objects

describes or quantifies the effect of force acting over time to change the momentum of an object

a vector quantity (magnitude and direction) that measures inertia in motion; product of the object's mass and instantaneous velocity

an act, process, or instance of changing position or location

the sum of all the forces acting on an object within a system; includes both magnitude and direction

Research

Priyadi, A. N. W., Heru Kuswanto, and Sumarna. "Android Physics Comics to Train the Mathematical Representation Ability on Momentum and Impulse of Senior High School Students." Journal of Physics: Conference Series 1440, no. 1 (2020): 012041.
https://doi.org/10.1088/1742-6596/1440/1/012041

Summary The purpose of this experimental study is to train students' mathematical representation abilities using the android physics comics of momentum and impulses. Based on the results of the analysis it can be concluded that learning using the android physics comic’s application can improve the mathematical representation ability of students on the momentum and impulses.

Research

Coban, A. (2023). Algodoo for online education: Impulse and momentum activities. Ithaca: doi:https://doi.org/10.1088/1361-6552/abd1e9

Summary In this study, the Algodoo program, which can increase the efficiency of the teaching environment by ensuring active participation of students in online lessons, and the applications involving Impulse and momentum are explained in detail.