- English Language Arts and Reading
- Grade 4
- Author's purpose and craft
analyze the author's use of print and graphic features to achieve specific purposes;
1. Jennings, K. A., Rule, A. C., & Vander Zanden, S. M. (2014). Fifth graders' enjoyment, interest, and comprehension of graphic novels compared to heavily-illustrated and traditional novels. International Electronic Journal of Elementary Education, 6(2), 257–274. Accessed online at https://eric.ed.gov/?q=graphic+novels&ft=on&id=EJ1053749
Summary: Researchers explore the effectiveness of graphic novels as a way to address student interests and include visual media in the curriculum. Graphic novels were identified as one way to successfully bring multimodal texts in the classroom. The study concludes that reading graphic novels increased student discussion and story comprehension. The heavily illustrated novel scored higher in the study assessment than the traditional novel.
2. Monnin, K. (2010). Teaching media literacy with graphic novels. New Horizons in Education. 8(3), 78–84 Retrieved from https://eric.ed.gov/?q=author%27s+use+of+print+and+graphic+features+to+serve+purpose&pr=on&ft=on&id=EJ966661
Summary: This article reviews current media literacy research and its emphasis on defining media literacy texts as texts that rely on both print literacies and image literacies. The conclusion is that novels rely on both print literacies and image literacies, so they qualify as media literacy texts and can be taught as such in K-12 classrooms.